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Goran Babarogic Product UX Designer
Goran Babarogic Product UX Designer

Alejandro Rodriguez

Alejandro Rodriguez

Software Engineer, Technical Artist and 3d Designer working in games, tech and fashion. Below are a few companies I worked with over the years:

Fashion Future

Manage the technical aspect of our immersive digital experiences and pioneering pipeline development for cross platform collaboration. Bringing end to end business solutions focused on platform agnostic tools and a data driven pipelines. Promoting internal tool and experience development to cut external spending.

Cost Savings

55k per Quarter

Fashion Future

Lead technical development of immersive digital experiences and cross-platform pipelines. Deliver end-to-end, data-driven solutions using platform-agnostic tools, while advancing internal tools to reduce external costs.

Cost Savings

55k per Quarter

Fashion Future

Manage the technical aspect of our immersive digital experiences and pioneering pipeline development for cross platform collaboration. Bringing end to end business solutions focused on platform agnostic tools and a data driven pipelines. Promoting internal tool and experience development to cut external spending.

Cost Savings

55k per Quarter

Emerging Technology

VI-WorldSIM is a software that automates the process of creating synthetic data for vehicle sensors to test against utilizing artificial intelligence..

I was tasked with creating a robust animation system and customizable character system for the "Actors" in the synthetic data like Vehicles, Pedestrians and Animals.

I transitioned into Managing a team of 3D contractors who would utilize my tools and pipeline for adding new content weekly while I also implemented the front end UI for our software including our Dynamic 3D scripting components and visualization methods.

Auto Companies

7+ Contracts

Emerging Technology

Developed animation and customizable character systems for VI-WorldSIM, an AI-driven synthetic data tool for vehicle sensor testing. Later led a team of 3D contractors, built content pipelines, and implemented front-end UI with dynamic 3D scripting and visualization tools.

Auto Companies

7+ Contracts

Emerging Technology

VI-WorldSIM is a software that automates the process of creating synthetic data for vehicle sensors to test against utilizing artificial intelligence..

I was tasked with creating a robust animation system and customizable character system for the "Actors" in the synthetic data like Vehicles, Pedestrians and Animals.

I transitioned into Managing a team of 3D contractors who would utilize my tools and pipeline for adding new content weekly while I also implemented the front end UI for our software including our Dynamic 3D scripting components and visualization methods.

Auto Companies

7+ Contracts

Video Production

Familiarizing my self with Unreal's video production and rendering pipeline I was able to work on a couple of music videos and looping visualizers where I modeled, animated and rendered characters in layers to pass off to the talented compositor and director Sam Link. This was an amazing collaborative effort to bring his clients visions to life.

For Veridia's music video Poppies I was given a number of shots from the video to recreate in 3d and rotoscope to prep for compositing.

Video Production Timeline

13 shots in 3 months

Video Production

Worked on music videos and visualizers using Unreal’s rendering pipeline—modeling, animating, and rendering layered characters for director Sam Link. For Veridia’s 'Poppies,' recreated and rotoscoped shots in 3D for compositing.

Video Production Timeline

13 shots in 3 months

Video Production

Familiarizing my self with Unreal's video production and rendering pipeline I was able to work on a couple of music videos and looping visualizers where I modeled, animated and rendered characters in layers to pass off to the talented compositor and director Sam Link. This was an amazing collaborative effort to bring his clients visions to life.

For Veridia's music video Poppies I was given a number of shots from the video to recreate in 3d and rotoscope to prep for compositing.

Video Production Timeline

13 shots in 3 months

Game Development

Blind Squirrel Games is a digital agency for games that help clients reach deadlines by expediting feature development, animation and digital content creation. During my time at BSG I was lucky enough to work on God of War, WWE 2k18 and Mafia 3.

I created batch processing tools to automate that process while shifting my efforts on creating new cinematic assets for the multiple games I was assigned to.

AAA Titles

3 games in 5 months

Game Development

At Blind Squirrel Games, contributed to titles like God of War, WWE 2K18, and Mafia 3—developing batch processing tools and creating cinematic assets to support rapid feature and content delivery.

AAA Titles

3 games in 5 months

Game Development

Blind Squirrel Games is a digital agency for games that help clients reach deadlines by expediting feature development, animation and digital content creation. During my time at BSG I was lucky enough to work on God of War, WWE 2k18 and Mafia 3.

I created batch processing tools to automate that process while shifting my efforts on creating new cinematic assets for the multiple games I was assigned to.

AAA Titles

3 games in 5 months

Realtime 3d application

Developer

Developer

Developer

Developer

Developer

with over

9 years

9 years

9 years

9 years

9 years

of cross industry experience.

Focused on digital experiences

and pipeline development.

Currently working as a

Software Engineer III

Software Engineer III

Software Engineer III

Software Engineer III

Software Engineer III

at NIKE.

Realtime 3d application

Developer

Developer

Developer

Developer

Developer

with over

9 years

9 years

9 years

9 years

9 years

of cross industry experience.

Focused on digital experiences

and pipeline development.

Currently working as a

Software Engineer III

Software Engineer III

Software Engineer III

Software Engineer III

Software Engineer III

at NIKE.

Realtime 3d application

Developer

Developer

Developer

Developer

Developer

with over

9 years

9 years

9 years

9 years

9 years

of cross industry experience.

Focused on digital experiences

and pipeline development.

Currently working as a

Software Engineer III

Software Engineer III

Software Engineer III

Software Engineer III

Software Engineer III

at NIKE.

Skills

Skills

Unreal Engine

Unity

Game Development

Digital Content Creation

Dev Ops

Front-End Development

Software Development

Version Control

Pipeline Tools

Automation Tools

C++

Python

Leadership

Mentoring

+ More

+ More

+ More

Experience

Experience

Software Engineer III

Software Engineer III

NIKE

NIKE

Jun 2025 - Present

Jun 2025 - Present

Lead Immersive Technical Designer

Lead Immersive Technical Designer

NIKE

NIKE

May 2022 - Jun 2025

May 2022 - Jun 2025

Lead Technical Artist

Lead Technical Artist

Vi-Grade

Vi-Grade

Mar 2018 - May 2022

Mar 2018 - May 2022

Technical Artist

Technical Artist

NHN Global

NHN Global

Jun 2017 - Mar 2018

Jun 2017 - Mar 2018

Associate Technical Artist

Associate Technical Artist

Blind Squirrel Games

Blind Squirrel Games

Sep 2016 - Jan 2017

Sep 2016 - Jan 2017

Tutor and Mentor

Tutor and Mentor

The Art Institute of California

The Art Institute of California

Jul 2015 - Jun 2016

Jul 2015 - Jun 2016