

Alejandro Rodriguez
Alejandro Rodriguez
Software Engineer, Technical Artist and 3d Designer working in games, tech and fashion. Below are a few companies I worked with over the years:
Fashion Future
Manage the technical aspect of our immersive digital experiences and pioneering pipeline development for cross platform collaboration. Bringing end to end business solutions focused on platform agnostic tools and a data driven pipelines. Promoting internal tool and experience development to cut external spending.

Cost Savings
55k per Quarter
Fashion Future
Lead technical development of immersive digital experiences and cross-platform pipelines. Deliver end-to-end, data-driven solutions using platform-agnostic tools, while advancing internal tools to reduce external costs.

Cost Savings
55k per Quarter
Fashion Future
Manage the technical aspect of our immersive digital experiences and pioneering pipeline development for cross platform collaboration. Bringing end to end business solutions focused on platform agnostic tools and a data driven pipelines. Promoting internal tool and experience development to cut external spending.

Cost Savings
55k per Quarter
Emerging Technology
VI-WorldSIM is a software that automates the process of creating synthetic data for vehicle sensors to test against utilizing artificial intelligence..
I was tasked with creating a robust animation system and customizable character system for the "Actors" in the synthetic data like Vehicles, Pedestrians and Animals.
I transitioned into Managing a team of 3D contractors who would utilize my tools and pipeline for adding new content weekly while I also implemented the front end UI for our software including our Dynamic 3D scripting components and visualization methods.

Auto Companies
7+ Contracts
Emerging Technology
Developed animation and customizable character systems for VI-WorldSIM, an AI-driven synthetic data tool for vehicle sensor testing. Later led a team of 3D contractors, built content pipelines, and implemented front-end UI with dynamic 3D scripting and visualization tools.

Auto Companies
7+ Contracts
Emerging Technology
VI-WorldSIM is a software that automates the process of creating synthetic data for vehicle sensors to test against utilizing artificial intelligence..
I was tasked with creating a robust animation system and customizable character system for the "Actors" in the synthetic data like Vehicles, Pedestrians and Animals.
I transitioned into Managing a team of 3D contractors who would utilize my tools and pipeline for adding new content weekly while I also implemented the front end UI for our software including our Dynamic 3D scripting components and visualization methods.

Auto Companies
7+ Contracts
Video Production
Familiarizing my self with Unreal's video production and rendering pipeline I was able to work on a couple of music videos and looping visualizers where I modeled, animated and rendered characters in layers to pass off to the talented compositor and director Sam Link. This was an amazing collaborative effort to bring his clients visions to life.
For Veridia's music video Poppies I was given a number of shots from the video to recreate in 3d and rotoscope to prep for compositing.
Video Production Timeline
13 shots in 3 months
Video Production
Worked on music videos and visualizers using Unreal’s rendering pipeline—modeling, animating, and rendering layered characters for director Sam Link. For Veridia’s 'Poppies,' recreated and rotoscoped shots in 3D for compositing.

Video Production Timeline
13 shots in 3 months
Video Production
Familiarizing my self with Unreal's video production and rendering pipeline I was able to work on a couple of music videos and looping visualizers where I modeled, animated and rendered characters in layers to pass off to the talented compositor and director Sam Link. This was an amazing collaborative effort to bring his clients visions to life.
For Veridia's music video Poppies I was given a number of shots from the video to recreate in 3d and rotoscope to prep for compositing.
Video Production Timeline
13 shots in 3 months
Game Development
Blind Squirrel Games is a digital agency for games that help clients reach deadlines by expediting feature development, animation and digital content creation. During my time at BSG I was lucky enough to work on God of War, WWE 2k18 and Mafia 3.
I created batch processing tools to automate that process while shifting my efforts on creating new cinematic assets for the multiple games I was assigned to.

AAA Titles
3 games in 5 months
Game Development
At Blind Squirrel Games, contributed to titles like God of War, WWE 2K18, and Mafia 3—developing batch processing tools and creating cinematic assets to support rapid feature and content delivery.

AAA Titles
3 games in 5 months
Game Development
Blind Squirrel Games is a digital agency for games that help clients reach deadlines by expediting feature development, animation and digital content creation. During my time at BSG I was lucky enough to work on God of War, WWE 2k18 and Mafia 3.
I created batch processing tools to automate that process while shifting my efforts on creating new cinematic assets for the multiple games I was assigned to.

AAA Titles
3 games in 5 months
Realtime 3d application
Developer
Developer
Developer
Developer
Developer
with over
9 years
9 years
9 years
9 years
9 years
of cross industry experience.
Focused on digital experiences
and pipeline development.
Currently working as a
Software Engineer III
Software Engineer III
Software Engineer III
Software Engineer III
Software Engineer III
at NIKE.
Realtime 3d application
Developer
Developer
Developer
Developer
Developer
with over
9 years
9 years
9 years
9 years
9 years
of cross industry experience.
Focused on digital experiences
and pipeline development.
Currently working as a
Software Engineer III
Software Engineer III
Software Engineer III
Software Engineer III
Software Engineer III
at NIKE.
Realtime 3d application
Developer
Developer
Developer
Developer
Developer
with over
9 years
9 years
9 years
9 years
9 years
of cross industry experience.
Focused on digital experiences
and pipeline development.
Currently working as a
Software Engineer III
Software Engineer III
Software Engineer III
Software Engineer III
Software Engineer III
at NIKE.
Skills
Skills
Unreal Engine
Unity
Game Development
Digital Content Creation
Dev Ops
Front-End Development
Software Development
Version Control
Pipeline Tools
Automation Tools
C++
Python
Leadership
Mentoring
+ More
+ More
+ More
Experience
Experience
Software Engineer III
Software Engineer III
NIKE
NIKE
Jun 2025 - Present
Jun 2025 - Present
Lead Immersive Technical Designer
Lead Immersive Technical Designer
NIKE
NIKE
May 2022 - Jun 2025
May 2022 - Jun 2025
Lead Technical Artist
Lead Technical Artist
Vi-Grade
Vi-Grade
Mar 2018 - May 2022
Mar 2018 - May 2022
Technical Artist
Technical Artist
NHN Global
NHN Global
Jun 2017 - Mar 2018
Jun 2017 - Mar 2018
Associate Technical Artist
Associate Technical Artist
Blind Squirrel Games
Blind Squirrel Games
Sep 2016 - Jan 2017
Sep 2016 - Jan 2017
Tutor and Mentor
Tutor and Mentor
The Art Institute of California
The Art Institute of California
Jul 2015 - Jun 2016
Jul 2015 - Jun 2016